Developer Update | June 2024
![Developer Update | June 2024 Developer Update | June 2024](https://i2.wp.com/b.thumbs.redditmedia.com/4L-I2VgzvG2EyXDvGWjA--Bjqfx1d9ufiWwNhZvBGaw.jpg?w=780&resize=780,470&ssl=1)
https://preview.redd.it/ahwt25j5dq7d1.png?width=1920&format=png&auto=webp&s=6068136e208c923a3a0288562a4f55a3f1461c7f The 8.1.0 Update approaches! Read on as we divulge all the major changes making their way to the game, including updates to Killers, Perk changes, quality of life improvements and more. https://preview.redd.it/evc6ogo9dq7d1.png?width=1280&format=png&auto=webp&s=c465ad9267afce9faac66af52fa4fe2b95875cbf
Dev note: Each guard has a specialty, so we’ve added the ability to choose the right guard for each situation. This will provide a nice boost in power and quality of life.
Dev note: Dropping a guard at your feet in a loop is often the best choice but leaves little counterplay for the Survivor. We’ve added incentives for longer paths and improved counterplay when someone is being chased by both The Knight and his guard at the same time.
Dev note: The Carnifex was previously the best at both breaking things and keeping Survivors occupied, making him the best choice for multiple scenarios. We’ve swapped these hunt times (and their associated banner spawn times) around, making The Jailer the specialist for patrolling and chasing the longest.
Dev note: Map of the Realm and Pillaged Mead were fan-favorite Add-Ons, so we have incorporated some of their effects into the base kit. We’ve reviewed many of The Knight’s Add-Ons to bring the strongest and weakest Add-Ons closer together. https://preview.redd.it/ij2hk0kcdq7d1.png?width=1280&format=png&auto=webp&s=7776b0d3efe6678f065d3cd587a506122c94f1eb
Dev note: The Singularity can be hard to learn but deadly when mastered, so we’ve made some adjustments to make targeting Survivors with Biopods easier. These changes won’t have a significant effect on those who have already mastered The Singularity.
Dev note: Some quality of life improvements! Biopods now have audio without needing an Add-On, and you can now destroy a Biopod from a distance as long as it is not disabled.
Dev note: Switching between Biopods and The Singularity can be disorienting, so we’ve made some changes to help players get their bearings and find targets.
Dev note: The Soma Family Photo Add-On was much loved, so we’ve added part of its effect to the base kit. To simplify Overclock, we have removed the scaling duration and bumped up the time to 5.7 seconds.
Dev note: When attempting to teleport to a Survivor or place a Biopod, a slight change could cause your shot to miss or become an invalid spot for a Biopod, causing it to do nothing. We have improved the aim assist to linger slightly longer on the last valid place or Slipstreamed Survivor.
Dev note: EMPs are an essential tool to playing against The Singularity, but they can be too plentiful at times, making it hard for The Killer to use their Power. Survivors will now need to spend a little more time to acquire EMPs, and they won’t be protected from further Slipstreams after using one. We’ve added new VFX to Biopods to let Survivors know when a pod that has been disabled is about to reactivate.
Dev note: Since the introduction of the Anti-Facecamp system, this penalty became a little redundant as staying near a hooked Survivor now carries its own risks. We’ve reduced this penalty, though accessing Biopods next to a hooked Survivor still may not be ideal. We have also reduced the base wake-up time to make swapping back to The Singularity feel more responsive.
Dev note: We have review The Singularity’s Add-Ons, giving some new effects and balance tweaks to others. https://preview.redd.it/z2kro3zfdq7d1.png?width=1280&format=png&auto=webp&s=8d0deb185b862d605d806024b682558766cd4c1d
Dev note: With a longer duration, it will be easier to take advantage of the aura reveal and allow this Perk to be used more aggressively in a chase. https://preview.redd.it/75g93wqidq7d1.png?width=1280&format=png&auto=webp&s=dc7c15dbe5214380594b592823bb2f2a0b87f0d7
Dev note: I’m All Ears can be very useful, but currently has a fairly long cooldown. We have reduced the cooldown so the Perk comes into play more often. https://preview.redd.it/1mu7oqzkdq7d1.png?width=1280&format=png&auto=webp&s=8973b76957d04ff4434d6f3785331f10f2c1c22e
Dev note: Trail of Torment similarly has a long cooldown. We have reduced this as well to allow its effect to happen more often. https://preview.redd.it/m866f62ndq7d1.png?width=1280&format=png&auto=webp&s=5bf90435b29a977f1c353d442d8c0989d6722741
Dev note: Oppression had a very long cooldown, so we have cut it in half. https://preview.redd.it/hufizz5pdq7d1.png?width=1280&format=png&auto=webp&s=1052827484f3b71c6a2fcbc007eef160bd743e94
Dev note: This is not a copying and pasting error, we’ve done the exact same thing for Dragon’s Grip! https://preview.redd.it/yr10oq1rdq7d1.png?width=1280&format=png&auto=webp&s=2bb0bab7fc88bac9f0ce77273c3807303f471b80
Dev note: Getting Machine Learning to active can be tricky, so we’ve extended its duration to help the Killer get value out of it when it does. https://preview.redd.it/6ba0l7wsdq7d1.png?width=1280&format=png&auto=webp&s=700a2e40bca61f484aed240ab5bf6f0dfaf97a2a
Dev note: Autodidact can become very strong (with some luck) later in the match, but the large penalty often means it’ll do more harm than good. We’ve toned down this penalty to make it a little more consistent and improve its strength once you’ve built up your tokens. https://preview.redd.it/5ct797sydq7d1.png?width=1280&format=png&auto=webp&s=ecf68f5ee3843678c0f8d862dec2b631dd70064a
Dev note: Empathic Connection is great for showing injured Survivors where you are, but the healing speed bonus is a bit low. We have increased the speed at which you heal others to 30%. https://preview.redd.it/sa8m3co0eq7d1.png?width=1280&format=png&auto=webp&s=09b2a0669ccba6b4157051a7d40b9546bb625ab3
Dev note: Iron Will already makes Survivors fairly quiet, but even the slightest noise can give away your position. We have increased the effects of the Perk and reduced the gap between tiers to make lower tiers more useful. https://preview.redd.it/d0b9bv73eq7d1.png?width=1280&format=png&auto=webp&s=5deafe20d4f92250703b27ee36da3afe3d52ac61
Dev note: Resurgence is currently a little weak, and since it can only activate twice per match, we have increased the healing it grants. https://preview.redd.it/gbcyfc55eq7d1.png?width=1280&format=png&auto=webp&s=1522031ee2184c4e9fec2274e8fe43e618cf4006
Dev note: Solidarity can be a little tricky to use, requiring you to be injured and find another injured Survivor to heal. We have increased the conversion rate to make it even more impactful when it comes into play. https://preview.redd.it/xpkdjf77eq7d1.png?width=1280&format=png&auto=webp&s=ff9012438f94e7a0fa642028107bec028bdbde67
Dev note: Babysitter’s duration was low, causing it to not provide much value before it ran out. We have extended its duration significantly to make it more impactful. https://preview.redd.it/u3fu9i79eq7d1.png?width=1280&format=png&auto=webp&s=8c9251754c178d2946bfa7c4bd82bb9cc7deb632
Dev note: With hooks remaining permanently broken, it could create some deadzones where it was impossible to get a Survivor to a hook before they could wiggle free. Now when a Survivor is sacrificed on a hook, it will automatically be repaired after 60 seconds. https://preview.redd.it/j7ko9gmbeq7d1.png?width=1280&format=png&auto=webp&s=d6769b9d4badf62fe1256b8bc893d81ff7fa3462
Dev note: We have added new possible layouts for each of these three maps. While the layout of these variants are different, they’ll include the same iconic features (landmarks, decorations, etc.) and are a similar size to the originals. Until next time… The Dead by Daylight team submitted by /u/DeadByDaylight_Dev to r/deadbydaylight |
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