Here’s a look at Monster Hunter Wilds’ new Focus Mode and other gameplay bits
![Here’s a look at Monster Hunter Wilds’ new Focus Mode and other gameplay bits Here’s a look at Monster Hunter Wilds’ new Focus Mode and other gameplay bits](https://i2.wp.com/assetsio.gnwcdn.com/monster-hunter-wilds-crop.jpg?width=1200&height=630&fit=crop&enable=upscale&auto=webp&w=780&resize=780,470&ssl=1)
Monster Hunter Wilds might not be out until next year, but Capcom has just given the hype handle a tiny tweak with the release of three new videos detailing some of the mechanial additions and refinements players can expect when this latest series entry shows up in 2025.
Video number one, titled Basic Mechanics Overview, whizzes through some of the most fundamental aspects of Monster Hunter gameplay before introducing Wilds’ new bird-like dino-mount, the Seikret. This (alas) replaces Monster Hunter Rise’s awesome dog-like Canyne, serving as a new way to speed about the place.
The Seikret can automatically guide Hunters directly to their target if desired, and players are free to gather items from the environment, drink potions to recover their health, sharpen their blade, or switch between primary and secondary weapons ready for battle while in the saddle. The returning Slinger has also had a bit of an upgrade in Wilds; as well as being able to launch different ammo types found around the map, it can gather items from a distance, and yank bits of environment onto monsters’ heads.
As for Capcom’s second video, that focuses on classic Monster Hunter weapon, the Great Sword – weighty blade with slower movements that packs an absolute punch. More notable, though, is its mention of Wilds’ new Focus Mode – which gets a larger airing in video three.
Focus Mode enables Hunters to more precisely position their guards and aim their attacks, specifically to target a monster’s wounds and weak points – which are now explicitly highlighted with a glowy red effect while Focus Mode is active. Walloping wounds or weak points while in Focus Mode does additional damage, which Capcom is calling Focus Strikes.
And that’s pretty much everything for now. Hopefully, Capcom will have more to share during this year’s Gamescom (it’d be nice to see something other than Monster Hunter Wilds’ admittedly pretty desert map, for instance) which is all we’ve seen so far. Wilds – which includes the likes of massive storms and massive migrating herds (but not cross-save, unfortunatly) will be available for PlayStation 5, Xbox Series X/S, and Steam when it turns up next year.