"There’s a key moment where we had a discussion, probably halfway [through] when we were doing the game, where he came to me and he said, 'We have a problem,'" Woodkid explained.
"Then he said, 'I’m going to be very honest, we have been testing the game with players and the results are too good. They like it too much. That means something is wrong; we have to change something.' And he changed stuff in the script and the way some crucial stuff [happens] in the game because he thought his work was not polarizing and not triggering enough emotions."
According to Kojima, "If everyone likes [your work], it means it’s mainstream. It means it’s conventional. It means it’s already pre-digested for people to like it."
"I don’t want that," Kojima reportedly told Lemoine. "I want people to end up liking things they didn’t like when they first encountered it, because that’s where you really end up loving something."