Developer Update | May 2025

https://preview.redd.it/d39yuu7nf43f1.png?width=1920&format=png&auto=webp&s=a4f74e13f9c2e42298c1cb07d3ef7de3b5b6a343 The 9.0.0 Update will be here before we know it, so it's time once again to take a look at the notable gameplay changes you can expect from tomorrow’s Public Test Build. As with last time, stay tuned for the PTB Patch Notes where we’ll share the precise values that are changing for each of the topics below! Read on for all the details: NEW FEATUREShttps://preview.redd.it/aa8t9zatf43f1.png?width=1280&format=png&auto=webp&s=4d502c8eeadd6148395272450f31798791067680
Please note: The Disconnection Penalty system is not active on the PTB, so certain facets of the “going next” penalization will not be available to test. DEV NOTE: We’ve made the above changes in order to tackle “going next” from two directions: penalizing repeat offenses and limiting exploitability of self-unhooks. By restricting early-match self-unhooks to specific perks and offerings, this still allows players to work it into their strategy while limiting cases where it’s used in bad faith. https://preview.redd.it/pt0h1r28g43f1.png?width=1280&format=png&auto=webp&s=a488be0214159f6be13fca090892b22ea3829e6b
DEV NOTE: With this updated system, we’ve adjusted how the game identifies players who have stopped contributing to a match. While the crow system largely functions as before, an additional effect at 3 crows prevents Survivors from intentionally griefing teammates with body blocking, while also preventing the Killer from holding Survivors hostage. https://preview.redd.it/9spctp8hg43f1.png?width=1280&format=png&auto=webp&s=d35738ff5c0eb9e3018a8d7f4f07c26f418f1c0e
DEV NOTE: It’s no secret this is one of the most common community requests, so we’re excited to put this in your hands! It’s what it says on the tin, so check out this GIF. Even better, we’ve removed some recurring pop-ups after you see them once to make your time in the Bloodweb even more snappy. https://i.redd.it/w3k3nucxg43f1.gif https://preview.redd.it/74wb920wg43f1.png?width=1280&format=png&auto=webp&s=e998b227b7977b7c0976be1e86e9fa79b435ef64 Updated the Mori system so that it can now also be activated when 2 or more Survivors are dead, and the following occurs:
DEV NOTE: With this change, Killers will be able to activate their Mori earlier – so long as victory is assured – removing the need to wait for any hooked Survivors to be Sacrificed. This will let players on both sides get back into the action sooner. https://preview.redd.it/6lk5f9i0h43f1.png?width=1280&format=png&auto=webp&s=151aad363f0e397611d7677ad8174004654b49ca
DEV NOTE: By making map and gameplay-affecting offerings secret on loading screens, our intention is to preserve the element of surprise, preventing the opposing role from starting the match with knowledge of your strategy. https://preview.redd.it/p9nsn4l3h43f1.png?width=1280&format=png&auto=webp&s=a04e176d678bda49696f11c807935f57ecbaee8b
DEV NOTE: With these changes to spawn rules, players will find their spawn locations to be more consistent when not affected by offerings. We also know certain Shroud offerings have historically worked counter to what each role might want, so we’ve adjusted them to better line up with these expectations. https://preview.redd.it/3itsmouah43f1.png?width=1280&format=png&auto=webp&s=4ba3b8dd7a1057d53acdc9f90defe537eeca3016
DEV NOTE: Dead by Daylight is a game that relies heavily on the play between light and dark, which can be difficult to strike a balance between when playing on console, given the more limited options available. To help alleviate this, we’ve added a setting for adjusting Gamma, which gives players more control over how light and dark elements are displayed. https://preview.redd.it/lbgjcoeeh43f1.png?width=1920&format=png&auto=webp&s=02fd703693531d6f510158e7c98f3fc2291fc8a7 https://preview.redd.it/p36ltzzhh43f1.png?width=1920&format=png&auto=webp&s=92cd761b798d29b9533f8354b5d3020b82d506ea Lowest Setting https://preview.redd.it/zhytyy3jh43f1.png?width=1920&format=png&auto=webp&s=13863a88185a3e5ae8f67564e8e0978fd3322c13 Highest Setting https://preview.redd.it/ax77pyyph43f1.png?width=1280&format=png&auto=webp&s=c21cbf2a4849ffb25599345e5c076e0c6f17aadf
DEV NOTE: Not only is Custom Match a way to easily play with friends, it’s also a valuable tool for coordinating tournament play. To help streamline its use in these environments, we’ve added hotkey support to various methods of view-switching to make casting on-the-fly even easier. Plus, with increased spectator slots, tournament organizers have the option to give viewers visibility of all players in a match at once. Even better, we have more improvements coming to Custom Match in a future update. Stay tuned for more on this! KILLER UPDATEShttps://preview.redd.it/wd76pawuh43f1.png?width=1280&format=png&auto=webp&s=fd21c968b88426a36520adebf5b4b2a11f9457a0
DEV NOTE: Overall, The Artist is in a solid place balance-wise and boasts useful add-ons that meaningfully change how her kit works. To encourage even more pick variety among these, we’ve adjusted her top and bottom-performing add-ons to bring their usefulness more in line with her other options. Stay tuned for the patch notes for specific details on these changes. https://preview.redd.it/ejn5korxh43f1.png?width=1280&format=png&auto=webp&s=61935e6bf7e1c220d441a450abb62d35a7b58809
DEV NOTE: For The Lich, much of his power focuses on providing utility over reliably injuring Survivors. We’ve adjusted his four Spells to increase the frequency with which they can be used to ensure there’s more spell-slinging, while quality-of-life adjustments help make these Spells feel smoother to use. On the Survivor side of things, we also wanted to ensure Magic Items feel like more viable options for countering each Spell, so we’ve buffed them slightly. PERK UPDATEShttps://preview.redd.it/g70cy9x2i43f1.png?width=1280&format=png&auto=webp&s=c277a2244311f15fb3b5ab80e8c201f91eb002c1
DEV NOTE: We’ve adjusted values on the above perks which boasted lower pick and kill rates to introduce small buffs to increase their viability. Stay tuned for the patch notes for specific details on these value changes. https://preview.redd.it/tmfjmdv4i43f1.png?width=1280&format=png&auto=webp&s=f5af3783034343cffdd157e4552133ecb7b2a60e
DEV NOTE: Similar to the above, we updated values on some perks with lower performance, introducing small buffs. We’ll share the exact values in the coming patch notes. Until next time… The Dead by Daylight Team submitted by /u/DeadByDaylight_Dev to r/deadbydaylight |
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